![]() Divided into functional parts and grouped for easy editing and using in game engines ![]() The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations So you can import this model easily into your project without need to change anything Real world scale (Metric / Centimeters). This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. The model without turbosmooth is great for mobile games. This allows you to achieve maximum performance in games and real-time applications Just one material and one set of textures for the whole model. The model is maximally optimized for use in 3d games and VR Low-poly subdivision-ready 3D model of Mercedes F1 W11 Formula 1 Season 2020 race car with PBR materials (Specular and Metallic workflows).
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